Developing Interactive E-Module Based on Heyzine Flipbook for the Seventh-Grade Student


Keywords:
Interactive e-module, Heyzine, Flipbook, Research and DevelopmentAbstract
The use of ICT in education has been widely implemented in this 5.0 era. An interactive e-module is one of the ICT-based learning media. A learning media that allows students to learn anywhere and anytime. This study aims to develop and get to know the feasibility of an interactive e-module on “Chapter 0” of English for Nusantara by using Heyzine Flipbook for the seventh-grade students. The method used Research and Development (R&D) with Borg and Gall model adapted by Sugiyono. In the implementation, this research was only conducted in eight stages, namely potential and problem, data collection, product design, design validation, design revision, product trial, application trial, and mass production. For the result, the interactive e-module got “Highly Feasible” category with feasibility percentage 94,66% by material expert and 88% by media expert. Additionally, it got 90.54% (highly positive) from the English teachers and the small group at the product trial stage and 88.62% (highly positive) from the large group at the application trial stage. Based on the findings, the interactive e-module based on Heyzine Flipbook on “Chapter 0” of English for Nusantara for seventh grade can be one of the alternative learning media to help the seventh-grade students learn basic English materials.
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Copyright (c) 2024 Dede Irma, Anita, and Siti Sa’diah

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