Development of Wing Media (Wordwall Interactive Games) for Cube and Rectangular Prism Concept

Authors

  • Siti Musawamah Department of Elementary School Teacher Education, Faculty of Teacher Training and Education, Sultan Ageng Tirtayasa University
  • Nadiah Zaafarani Department of Elementary School Teacher Education, Faculty of Teacher Training and Education, Sultan Ageng Tirtayasa University
  • Nihlah Qurrotul Aini Department of Elementary School Teacher Education, Faculty of Teacher Training and Education, Sultan Ageng Tirtayasa University
  • Firdaus Firdaus Department of Elementary School Teacher Education, Faculty of Teacher Training and Education, Sultan Ageng Tirtayasa University

DOI:

https://doi.org/10.32678/primary.v18i1.12280
Statistics: Abstract viewed : 0 times | PDF downloaded : 0 times

Keywords:

mathematics, cube and rectangular prism , wordwall

Abstract

Mathematics learning is often perceived as difficult and less engaging by students due to teacher-centered instruction, less varied teaching strategies, and limited learning media. These conditions cause classroom activities to become passive and hinder students' understanding of the material. This study aims to develop and analyze the feasibility and practicality of WING (Wordwall Interactive Games) media on the topic of three-dimensional shapes. The research method used was Research and Development (R&D) with the ADDIE model. The research subjects involved 28 fifth-grade students of SD Negeri Tembong 1, consisting of 12 students in the small-group trial and all students in the large-group trial. Data collection techniques included observation, interviews, expert validation, and student response questionnaires. The results showed that the WING media achieved a “highly feasible” criterion, with a media expert validation score of 95.4% and a material expert validation score of 96.4%. In addition, the practicality test results based on student response questionnaires obtained a score of 87%, categorized as “highly practical.” Therefore, the WING media is valid and practical to be used as a mathematics learning medium for the topic of cube and rectangular principles.

Downloads

Download data is not yet available.

References

Anggraini, Y. (2021). Analisis Persiapan Guru dalam Pembelajaran Matematika di Sekolah Dasar. Jurnal Basicedu, 5(4), 2415–2422. https://journal.uii.ac.id/ajie/article/view/971

Arifah, S. N., Fernando, Y., & R. R. (2022). Upaya Meningkatkan Citra Diri Melalui Game Edukasi Pengembang Kepribadian Berbasis Mobile. Jurnal Informatika Dan Rekayasa Perangkat Lunak, 3(3), 295–315. https://doi.org/https://doi.org/10.33365/jatika.v3i3.2036

Aulia, T. D., & Oktaviarini, N. (2025). Pengembangan Media Game Edukasi Matematika Berbasis Wordwall Materi Bangun Ruang Kelas V Sekolah Dasar. JUPEIS : Jurnal Pendidikan Dan Ilmu Sosial, 4(3), 151–158. https://doi.org/10.57218/jupeis.vol4.iss3.1681

Dhani, V., & Cahya, R. D. (2023). Memahami Pengaruh Kebudayaan dan Kepribadian Terhadap Pendidikan di Sekolah Dasar. Pendas: Jurnal Ilmiah Pendidikan Dasar, 8(2), 657–665. https://journal.unpas.ac.id/index.php/pendas/article/view/8825

Habsy, B. A., Shidqah, S. B., Amali, A. N., & Fadhilla, I. N. (2023). Lingkungan Positif dalam Mendukung Pembelajaran. TSAQOFAH, 4(1), 211–216. https://doi.org/10.58578/tsaqofah.v4i1.2162

Haq, M. D., & Prasetiyo, N. T. (2025). Deep learning sebagai pendekatan transformasional dalam pendidikan: Sebuah tinjauan literatur. Jurnal Studi Guru Dan Pembelajaran, 8(3), 1826-1842.

Ilahi, K. A., Sudiana, R., & Nindiasari, H. (2022). Pengembangan Media Pembelajaran Interaktif berbasis Wordwall untuk Mengurangi Kecemasan Matematika. Jurnal Inovasi Dan Riset Pendidikan Matematika Wilangan, 3(4), 304–312. https://doi.org/https://dx.doi.org/10.62870/wjirpm.v3i4.14303

Indriani, N. M. P. S., Dewi, N. K., & Erfan, M. (2022). Pengembangan Media Pembelajaran Power Point Interaktif Materi Bangun Datar Siswa Kelas III SD Negeri 1 Cakranegara. Jurnal Ilmiah Profesi Pendidikan, 7(2b), 516–520. https://doi.org/10.29303/jipp.v7i2b.548

Kamila, Z., & Kowiyah. (2023). Pengembangan Media Pembelajaran Interaktif Berbasis Canva pada Materi Pecahan untuk Siswa Sekolah Dasar. Jurnal Pendidikan Matematika, 07(1), 72–83.

Lubis, R., Lubis, A. J., Hotnida., & Almir, A. (2025). Media Pembelajaran Matematika SD (Pengembangan kegiatan Belajar Matematika dengan Media/Alat Peraga). Pendas: Jurnal Ilmiah Pendidikan Dasar, 10(02), 401–412. https://doi.org/https://doi.org/10.23969/jp.v10i02.25957

Jannah, M. F. N., Nuroso, H., Mudzanatun, M., & Isnuryantono, E. (2023). Penggunaan Aplikasi Canva dalam Media Pembelajaran Matematika di Sekolah Dasar. Jurnal Pendidikan Dasar, 11(1). https://doi.org/10.20961/jpd.v11i1.72716

Melisa, A. A. (2024). Pengembangan WEBANGDA sebagai Media Pembelajaran Digital berbasis Weebly. JPM: Jurnal Pendidikan MIPA, Volume 14, 567-576. doi:https://doi.org/10.37630/jpm.v14i2.1618

Nisa, M.A., & Susanto, R. (2022). Pengaruh Penggunaan Game Edukasi Berbasis Wordwall dalam Pembelajaran Matematika terhadap Motivasi Belajar. JPGI (Jurnal Penelitian Guru Indonesia), 7(1), 140–147. https://doi.org/10.54371/ainj.v5i4.664

Rahmawati, F., & Atmojo, I. R. W. (2021). Analisis Media Digital Video Pembelajaran Abad 21 Menggunak. Jurnal Basicedu, 5(6), 6271–6279.

Rinaldi, M. R., Napianto, R., & An’ars, M. G. (2023). Game Edukasi Berhitung Anak Sekolah Dasar Menggunakan RPG Maker Berbasis Mobile. Jurnal Teknologi Dan Sistem, 4(1), 61–66.

Rohim, A & Wardhani, I, S. (2024). Media Pembelajaran untuk Siswa Sekolah Dasar. Sinar Dunia: Jurnal Riset Sosial Humaniora Dan Ilmu Pendidikan, 3(4), 91–101. https://doi.org/10.58192/sidu.v3i4.2721

Sakinah, N. I. (2025). Sumber Media Pembelajaran SD/MI. In Maliki Interdisciplinary Journal (MIJ) eISSN (Vol. 3). http://urj.uin-malang.ac.id/index.php/mij/index

Salsabila, S., Anriani, N., & Santosa, C. A. H. F. (2023). Pengembangan E-modul pada Android menggunakan Kodular untuk Meningkatkan Kemampuan Representasi Matematis Siswa. Teorema: Teori Dan Riset Matematika, 8(1), 1–10. https://doi.org/http://dx.doi.org/10.25157/teorema.v8i1.8704

Wildan, A., Suherman, S., & Rusdiyani, I. (2023). Pengembangan Media GAULL (Game Edukasi Wordwall) pada Materi Bangun Ruang untuk Siswa Sekolah Dasar. Jurnal Cendekia : Jurnal Pendidikan Matematika, 7(2), 1623–1634. https://doi.org/10.31004/cendekia.v7i2.2357

Wulandari, A. P., Salsabila, A. A., Cahyani, K., Nurazizah, T. S., & Ulfiah, Z. (2023). Pentingnya Media Pembelajaran dalam Proses Belajar Mengajar. Journal on Education, 5(2), 3928–3936. https://doi.org/10.31004/joe.v5i2.1074

Downloads

Published

2026-07-02

How to Cite

Musawamah, S., Zaafarani, N., Qurrotul Aini, N., & Firdaus, F. (2026). Development of Wing Media (Wordwall Interactive Games) for Cube and Rectangular Prism Concept. Primary : Jurnal Keilmuan Dan Kependidikan Dasar, 18(1), 1–20. https://doi.org/10.32678/primary.v18i1.12280

Issue

Section

Article