The Use of Augmented Reality (Assemblr) to Learn English Idioms in Senior High School


Kata Kunci:
Augmented reality, Assemblr, IdiomAbstrak
This study aims to determine students' impressions of using new technological innovations, namely Augmented reality technology in the Assemblr application, in teaching English idioms at MAN 1 Kota Serang. The researcher took the 35 students of class XI IPA 3. The method used in this research is a case study approaches. The instruments used in collecting the data of this research are classroom observation, which is used as supporting data, tests also as supporting data by taking 6 students to take in-depth data by conducting an interview process as the main data in this research and documentation, which is used to strengthen the results of this research. The results of this study found 6 students related to the results of this discussion in this study, namely familiarity, process, challenge, understanding, experience, and belief. Based on this, the findings show that students are interested and enthusiastic about using Assemblr application during the idiom learning process. In addition, students found disadvantages in this application, namely that most students are constrained in accessing Assembly due to an unstable network, so logging in takes a long time, and some mobile devices do not support it. Consequently, the students cannot access it.
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Hak Cipta (c) 2024 Dhiza Yulia Sangkarini, Tatu Siti Rohbiah, As’ari

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