Development of the "Rumah Tahfidz" Educational Game Tool as a Medium for Strengthening the Spiritual Intelligence of Early Childhood
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Educational game-tools, Tahfidz, Spiritual intelligenceAbstrak
This study aims to describe the development of Rumah Tahfidz Educational Game Tools (APE) as a means to support the strengthening of spiritual intelligence in early childhood. The background of this study departs from the importance of learning media that can instill religious values from an early age through fun and contextual activities. The research method used is research and development (R&D) with a qualitative descriptive approach involving needs analysis and learning media design. The results show that Rumah Tahfidz Educational Game Tools (APE) can be an innovative learning media based on Islamic values that attract children's interest, help the process of memorizing the Qur'an, and strengthen the spiritual intelligence aspect of children aged 5-6 years at PAUDQU Sahabat Ilmu. This media was developed by considering the characteristics of early childhood, the principle of playing while learning, and exemplary values in tahfidz-based learning.
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