The Effect of 3D-Based Educational Games on Literacy Skills in Group B Children

Authors

  • Intisari Intisari Muhammadiyah University of Makassar Indonesia
  • Hasmawaty Hasmawaty State University of Makassar Indonesia
  • Heni Safitri Hasbur Muhammadiyah University of Makassar Indonesia

DOI:

https://doi.org/10.32678/assibyan.v10i2.11228
Statistics: Abstract viewed : 36 times | pdf downloaded : 55 times

Keywords:

effect, 3D-Based Educational Games, Literacy Skills

Abstract

This study aims to determine the effect of the use of 3D-based educational games on early childhood literacy skills, especially in group B at Insan Madani Kindergarten, Ujung Bulu District, Bulukumba Regency. The method used was an experiment with a one-group pretest-posttest design and a qualitative approach. The sample consisted of 17 children aged 5-6 years who were treated using 3D-based educational games during three meetings. Literacy ability data was measured through pretest and posttest, then analyzed using the paired sample t-test. The results showed a significant increase in children's literacy skills with an average pretest score of 23.18 and posttest score of 55.24. Statistical analysis showed a significant difference (p < 0.05) between the pre- and post-treatment values. 3D-based educational games provide an interactive, engaging, and fun learning experience that can optimally improve children's interest and literacy skills. This study concludes that the use of 3D-based educational games is effective as an innovative learning method to develop early childhood literacy skills.

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Published

2025-06-03

How to Cite

Intisari, Intisari, Hasmawaty Hasmawaty, and Heni Safitri Hasbur. “The Effect of 3D-Based Educational Games on Literacy Skills in Group B Children”. As-Sibyan: Jurnal Pendidikan Anak Usia Dini 10, no. 1 (June 3, 2025): 103–112. Accessed July 30, 2025. https://ftk.uinbanten.ac.id/journals/index.php/assibyan/article/view/11228.

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