Enhancing Vocabulary Mastery and Motivation Using Wordwall Games: Implications for Junior High Education

Authors

  • Rury Rubykania Universitas Sultan Ageng Tirtayasa, Indonesia
  • Sholeh Hidayat Universitas Sultan Ageng Tirtayasa, Indonesia
  • Isti Rusdiyani Universitas Sultan Ageng Tirtayasa, Indonesia

DOI:

https://doi.org/10.32678/tarbawi.v11i01.11015
Statistics: Abstract viewed : 83 times | PDF downloaded : 51 times

Keywords:

Educational technology, interactive learning, learning motivation, vocabulary acquisition, WordWall

Abstract

This study aims to explore the effectiveness of using WordWall, a game-based learning platform, in improving the vocabulary acquisition of grade VII students at SMPN 5 Pandeglang. A qualitative case study methodology was employed to gather data via observation, semi-structured interviews, and document analysis. The results showed that the implementation of WordWall significantly increased students' participation in learning, improved vocabulary retention, and increased learning motivation. A total of 80% of students stated that this method was more fun than the traditional method, while 75% of students reported an improvement in their vocabulary recall. Teachers also found that WordWall helped create a more dynamic and interactive learning environment. Thus, the integration of interactive technologies such as WordWall in English teaching can be an effective solution in improving students' vocabulary skills and promoting more meaningful learning. Therefore, the integration of interactive technology in teaching is highly recommended as it can create a more engaging and meaningful learning experience for students.

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Published

2025-04-30

How to Cite

Rubykania, R. ., Hidayat, S. ., & Rusdiyani , I. . (2025). Enhancing Vocabulary Mastery and Motivation Using Wordwall Games: Implications for Junior High Education. Tarbawi: Jurnal Keilmuan Manajemen Pendidikan, 11(01), 111–120. https://doi.org/10.32678/tarbawi.v11i01.11015

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Original Research Article