Exploring Creativity in Teaching and Learning with Canva Graphic Design in the context of Madrasah Ibtidaiyah: A Case Study on Animal Movement and Locomotion


Keywords:
Canva learning media, interactive learning, movement and locomotion, innovationAbstract
This research is driven by the need to develop more engaging and conceptually focused learning media concerning animal movement and locomotion. The objective of this study is to explore the qualitative use of the Canva graphic design platform within the context of teaching and learning about Animal Movement and Locomotion. Qualitative research methods were employed, involving in-depth interviews with teachers and representatives of fifth-grade students, as well as classroom observations at MSI 12 Pabean Kota Pekalongan, where Canva was incorporated into the learning process. The findings indicate that Canva provides flexibility in creating creative and visually appealing learning content. Both teachers and students responded positively to the utilization of Canva, which aided in enhancing the attractiveness and comprehension of the animal movement and locomotion materials. These findings underscore Canva's potential as an effective tool for creating more interactive and engaging learning experiences, thereby fostering increased student engagement in the study of animal movement and locomotion. This research sheds light on the use of graphic design technology in an educational context specifically focused on learning about animal movement and locomotion.